I've long wanted to do an analysis of how bomb accuracy has changed over the last 80 years or so, and how this impacts the cost of destroying a target from the air. The problem has always been that all of the data I need, from bomb accuracy to the cost of flying the planes, is scattered and sparse, and so I haven't really made much progress. But a recent comment from cassander inspired me to give it a try in Command: Modern Operations, which is basically a medium-level simulation package that is sold on Steam. I've used it for other experiments, and it could give at least a fairly reasonable number for how many bombs it takes from a given platform/delivery mechanism to destroy a generic target.
The basic setup I used for all of these tests was fairly simple. I set up a grid of 10 medium buildings (130' x 80') in CMO and then on the opposite side set up a nearby airbase with 12 planes of the type under test. All were given the same loadout (usually the heaviest one for the weapon in question) and set up to attack one at a time, using only one bomb at a time on a given target to prevent overkill from messing up my numbers. I would run the scenario until either all of the targets were destroyed or all of the planes had flown their sorties. Variables included the plane, the weapon, attack altitude and environmental conditions (day/night and weather). Read more...






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